CLICK HERE to get all the resources to run your SID day 2019
Are you looking for some activities to do with your class on E Safety Day?
2 Simple have put together some activities and a quiz for your class to do on the day. Don’t worry if you are not a Purple Mash subscriber, you can still take part.
If you’d like to sign up your school to take part in the lesson and quiz on 5th February and ensure your children are empowered with the knowledge they need to make safe choices CLICK HERE. Sign up by filling out the form and they will email you more information nearer the time!
They will also be releasing a very exciting piece of free content for parents to ensure the online safety teaching and learning doesn’t stop at the end of the school day. You can also sign up to do the quiz and lesson with your child from home if your child’s school don’t take part!
Useful guide for parents on Fortnite can be found here
A very common question we get as team is what to do if somebody sets up an fake social networking account, pretending to be you, one of your teachers or one of your pupils.
There is some really useful advice on the following site
Click HERE to read.
The Young People and Gambling 2017 report has included for the first time a section
to explore awareness of and participation in ‘skins betting’ among young people.
‘Skins’ are in-game items, used within some of the most
popular video game titles. They provide cosmetic alterations to a player’s weapons, avatar or
equipment used in the game. Skins betting sites allow video gamers to wager cosmetic items
rewarded in-game or purchased for real money on a digital marketplace, accessible from the UK
for several years.
The topic was introduced to young people as follows: ‘When playing computer
games/apps it is sometimes possible to collect in-game items (eg weapons, power-ups and
tokens). For some games, it is possible to bet these in-game items for the chance to win more of
them.’ Young people were first of all asked if they ever play computer games or apps these days. Those
who answered ‘yes’ were then asked if they were aware of betting with in-game items and if they
had personally done so (and if so, how recently).
Overall, based on the description provided within the questionnaire, 45% of 11-16 year olds were
aware that it is possible to bet with in-game items when playing computer games or app-based
games. Almost six in ten boys (59%) knew about this activity compared to less than a third of girls
(31%). The survey found that 11% of 11-16 year olds claimed to have bet with in-game
items. The activity was more prevalent among boys (20%) than girls (3%).